Vai al contenuto

Edit Style
Primary: Sky Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Secondary: Sky Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Squares Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Blender ITALIA uses cookies. Read the Privacy Policy for more info. To remove this message, please click the button to the right:    I accept the use of cookies
Welcome to Blender ITALIA
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Search News

Recent Comments

Recent Topics

Tutorial: Occlusion Culling in the Blender Game Engine

Blender NEWS Ieri, 15:55
John Hamilton writes: Learn how to use Blenders powerful Occlusion culling feature for the blender game engine Visualizza tutto l'articolo
Full topic ›

Time-lapse: Marvel Wasp (Blend file available!)

Blender NEWS Ieri, 12:29
I am very impressed with Yusuf Umar time-lapse videos. They have a good pace, an awesome 'table of contents' feature and in general look really well produced. Visualizza tutto l'articolo
Full topic ›

Patch adds new workflow for precise transforms

Blender NEWS Ieri, 09:56
A new patch by Jaume Bellet adds a new way to snap models during modeling. I had to watch the video a few times to understand what it does, but it looks quite promising indeed! gandalf3 writes: Jaume Bellet has created a patch which adds "transform with basepoint" functionality to Blender's exist...
Full topic ›


Blender NEWS Ieri, 08:12
Rahul Parihar posted this quick test on the Blender Facebook group. Visualizza tutto l'articolo
Full topic ›

Physically Based Fresnel In Blender

Blender NEWS Ieri, 07:41
Cynicat Pro continues his explanation of Physically Based Rendering (PBR). If you haven't seen it yet watch part 1, An in-depth look at Physically Based Rendering first. The Next Video in my Blender Physically Based Shading series where i cover how the Fresnel effect works and what blender is mis...
Full topic ›

Aggiornamenti di Stato Recenti

  • Foto
      02 lug

    32 gradi....e da martedì s ene attendono TRENTASEI...dico 36 gradi!!! quanto odio l'estate!

    Mostra commenti (8)
Vedi Tutti gli Aggiornamenti

Best Works

* * * * *


Interessantissimo video tutorial realizzato da Emilio Riquelme dove spiega come utilizzare il sistema Mocap per la motion capture utilizzando blender ed il modello di Sintel.

Cosa ne pensate? fattibilità e costi per la realizzazione secondo voi?

Dario Caffoni
Admin BlenderITALIA