Rispondi a: Importare più mesh in un unico oggetto oppure separati?

#578252

little_angel
Partecipante
  • Veterano
  • ★★
  • Conversazioni totali841
  • Associato Blender Italia

comunque conviene spacarsi la schiena e studiarsi bene la doc ufficiale sia a riguardo degli import (anche se menzionano solo il workflow con 3DSM e Maya i riferimenti dovrebbero esser validi anche per Blender), sia in generale sulla pipeline degli .fbx

https://docs.unrealengine.com/en-us/Engine/Content/FBX

in particolare sulle trangolazioni:
<h3 id=”triangulation”>”Triangulation</h3>
Meshes in Unreal Engine must be triangulated as the graphics hardware only deals with triangles.

tris.jpg

There are several ways you can ensure your mesh is triangulated.

  • Model the mesh with only tris – best solution, provides the most control over the end result.
  • Triangulate the mesh in the 3D app – good solution, allows cleanup and modification before export.
  • Allow the FBX exporter to triangulate the mesh – okay solution, allows no cleanup but can work for simple meshes.
  • Allow the importer to triangulate the mesh – okay solution, allows no cleanup but can work for simple meshes.

It will always be best to manually triangulate the mesh in the 3D application, controlling the direction and placement of edges. Automatic triangulation can lead to undesirable results.”


e allora.. sotto!!