Re:[BHC]Gikkio

#53969

Anonimo
Membro
  • Veterano Oro
  • ★★★★★
  • Conversazioni totali4019

Già  fatto ho seguito le istruzioni dellal guida riguardo quello da fare prima di simulare una collisione.

1. The Cloth object must be told to participate in Collisions.

2. Optionally (but recommended) tell the cloth to collide with itself.

3. Other objects must be visible to the Cloth object via shared layers.

4. The other objects must be mesh objects.

5. The other objects may move or be themselves deformed by other objects (like an armature or shape key).

6. The other mesh objects must be told to deflect the cloth object.

7. The blend file must be saved in a directory so that simulation results can be saved.

8. You then Bake the simulation. The simulator computes the shape of the cloth for a frame range.

9. You can then edit the simulation results, or make adjustments to the cloth mesh, at specific frames.

10. You can make adjustments to the environment or deforming objects, and then re-run the cloth simulation from the current frame forward.

ma proprio non vuole andave..vabbè fa nulla bisogna adattarsi (peccato volevo imparare la tecnica), quindi eseguirò il bake poi scelgo il mio frame e sistemerò i problemi manualmente.