un “dietro le quinte” allo stato attuale delle cose; prossimo passo un po’ di creaturine anfibie e i fiori alle ninfee e poi direi che ci siamo; non intendo elaborare a livello di materiali texture cose varie, usero’ workbench come engine di render con i settaggi della viewport ombre curvatura e celshading matcap, nulla di che insomma ^^
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