vetro, modellazione con subdivision surface a 4 view e 4 render, smooth e normali invertite, materiale valore i.o.r. 1.55 bianco puro, volume absorption con density 0.300 e fresnel a 1.33, glossy a 0.005.
liquido, modellazione con subdivision surface a 4 view e 4 render smooth e normali invertite,materiale valore i.o.r. 1.33 rosso scuro, gli altri valori come il vetro.
Luce Sun scalata, multiple importance con strenght a 4.000.
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