Allo scopo di fornire dei riferimenti documentali per apprendere la teoria, la matematica e la messa in pratica dei principi alla base del Physically Based Rendering & Shading, riporto qui appresso alcuni link a documenti, paper scientifici, video e tutorial confidando possiate trovarli utili. Questo elenco non vuole nè può essere considerato esauriente ed esaustivo dell’argomento in oggetto bensì un punto di partenza per approfondirne la conoscenza.
Articoli e pubblicazioni varie:
- Adopting a physically based shading model, di Sébastien Lagarde
- An Inexpensive BRDF Model for Physically-based Rendering, di C. Schlick
- Basic Theory of Physically Based Rendering – Marmoset
- Blender Eevee Render Engine in Indie Production di Mikael Seidler, (Tampere University of Applied Sciences)
- Blender Principled Shader – Blender 2.79 Manual
- Feeding a physically based shading model, di Sébastien Lagarde
- Fresnel Equations – Wikipedia
- PBR Texture Conversion – Marmorset
- PBR workflows in Cycles Render Engine di Joonas Sairiala (Tampere University of Applied Sciences)
- Physically Based Texturing for Artists – Artisaverb.info
- Physically-Based Rendering, And You Can Too!, By Joe “EarthQuake” Wilson
- Physically Based Rendering – From Theory to Implementation by Matt Pharr, Wenzel Jakob, Greg Humphreys
- Physically Based Rendering Encyclopedia di Brian Yu (3py0n) (Polycount)
- Physically-Based Shading at Disney by Brent Burley (Walt Disney Animation Studios)
- The PBR Guide – Part 1, by Wes McDermott (Allegorithmic)
- The PBR Guide – Part 2, by Wes McDermott (Allegorithmic)
Video:
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