Ciao, questo è un semplice workflow dello sculpting 3D. Non è un tutorial per creare dolci bignè!
1) setta il Display e lo Shading (attiva Matcap e l’Ambient Occlusion)
2) usa il modificatore Multiresolution (ottieni maggior controllo sulla mesh)
3) scolpisci con i brush apropriati (io uso molto il F SculptDraw, F Crease and F Smooth)
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.