
LuxCoreRender 2.1 Beta 2
E’ stata rilasciata la seconda versione Beta di LuxCoreRender 2.1 dove sono stati corretti bachi del software ed aggiunte nuove funzionalità che potete ora provare scaricando BlendLuxCore, l’add-on per Blender 3D.
Novità in LuxCore:
- Updated Embree v3.2.4 (no more Intel C++ run-time DLLs required)
- Fixed a problem with DLSC now uses shading normal instead of geometry one
- Fixed an inconsistency in normal (geometry Vs shade) used triangle lights
- Fixed sky2 direct light sampling (i.e. the sky was flipped upside down)
- DLSC will now use not less than 512 samples for all env. light sources
- Fixed a bug in bump mapping code when using UV rotations
LuxCore bachi corretti:
- Fixed a bug in OpenCL Bloom plugin
- Fixed clamping of denoiser output, which was happening in some scene setups
- The Linux binaries don’t use SSSE3 instructions anymore so they now work on some old CPU
- Fixed a bug in OpenCL code for imagemap wrap black and white
- Fixed a difference between OpenCL and C++ code in SchlickBSDF_CoatingSampleF() affecting all glossy-related materials
- Fixed a problem in variance clamping with TILEPATH
- Fixed a problem in Glossy material OpenCL code
Nuove funzionalità in BlendLuxCore:
- Show a warning if all light groups are disabled
BlendLuxCore bachi corretti:
- Fix area lights emitting light on the wrong side when a negative scale is used
- Fix cloth material’s repeat parameters being exposed as sockets instead of scalars
- Fix regression introduced in Alpha4 where CPU was not being used during OpenCL renders
- Fix bug in motion blur export of shared meshes (issue #206)
BlendLuxCore Add-on: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.1beta2
LuxCoreRender 2.1 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1
NOTA: Grazie al lavoro di Acasta69, questa versione per Windows è stata compilata con VisualStudio 2017. Potreste dover installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/hel … -downloads
NOTA: a causa di un baco (https://github.com/embree/embree/issues/195) in Embree v3.2.0, è necessario installare anche Intel C++ redistribuibile (https://software.intel.com/sites/default/files/managed/59/aa/ww_icl_redist_msi_2018.3.210.zip) su sistemi operativi Windows
Se LuxCoreRender 2.1 Beta 1 è già installato potete aggiornare l’add-on nelle Preferenze di Blender 3D premendo il pulsante “Change Version”.
Tutto il codice sorgente della versione 2.1 è disponibile su GitHub: https://github.com/LuxCoreRender
A cura di Riccardo Giovanetti (Harvester)
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