LuxCoreRender 2.2 Beta 3

E’ stata rilasciata la terza versione Beta di LuxCoreRender 2.2 e di  BlendLuxCore, l’add-on per Blender 3D. Questa release include oltre che nuove funzionalità e la correzione di alcuni bachi del software, anche la prima versione sperimentale per Blender 2.80.

 

LuxCore

New Features since v2.2beta2

  • Added the support for periodic PhotonGI caustic cache update (aka SPPM without radius reduction)
  • PathTracer class now support eye and light path tracing. LIGHTCPU now uses PathTracer class too.
  • Added Hybrid Back/Forward path tracing support
  • Added the support for glossy caustics rendering to Hybrid Back/Forward
  • Reworked the support for new visibility map cache for infinitelight, constantinfinite and sky2 light sources
  • Transparent light sources are now rendered with the correct intensity
  • New env. visibility map cache now supports persistent cache on file

Fixed Bugs since v2.2beta2

  • Fixed a problem in the random number generator of PhotonGI
  • Fixed wrong theta being saved in ToProperties() of distant light
  • Fixed a compilation error in RoughMatte OpenCL code (issue #218)
  • Fixed a problem with Disney material specular tint
  • Fixed a TILEPATH bug causing black renderings
  • Fixed BIDIRCPU and LIGHTCPU camera motion blur
  • Fixed a bug related to initial camera volume in PATHOCL
  • Fixed light tracing camera motion blur and arbitrary clipping plane support
  • Fixed a bug in the OpenCL code of the splitfloat3 texture
  • Fixed normal mapping
  • Fixed a problem when saving ALBEDO AOV
  • Fixed RoughGlass event types returned by material evaluation
  • Evaluated best radius in PhotonGI, ELVC and DLSC is not affected any more by border rendering
  • Fixed a crash when resuming scene rendering without PhotonGI enabled
  • Fixed a NaNs problem when using area lights with zero area
  • Fixed the export of material emission.directlightsampling.type property

Una prima versione sperimentale di BlendLuxCore per Blender v2.80 (Windows 64bit con OpenCL) è disponibile qui: https://github.com/LuxCoreRender/BlendL … OpenCL.zip. Per ulteriori informazioni: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta3

 

File di LuxCoreRender:

 

LuxCoreRender 2.2 Beta 3 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2

BlendLuxCore Add-on:  https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2beta3

Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta3

Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore

Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation

 

Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

 

A cura di Riccardo Giovanetti [Harvester]