
LuxCoreRender 2.2 Beta 3
E’ stata rilasciata la terza versione Beta di LuxCoreRender 2.2 e di BlendLuxCore, l’add-on per Blender 3D. Questa release include oltre che nuove funzionalità e la correzione di alcuni bachi del software, anche la prima versione sperimentale per Blender 2.80.
LuxCore
New Features since v2.2beta2
- Added the support for periodic PhotonGI caustic cache update (aka SPPM without radius reduction)
- PathTracer class now support eye and light path tracing. LIGHTCPU now uses PathTracer class too.
- Added Hybrid Back/Forward path tracing support
- Added the support for glossy caustics rendering to Hybrid Back/Forward
- Reworked the support for new visibility map cache for infinitelight, constantinfinite and sky2 light sources
- Transparent light sources are now rendered with the correct intensity
- New env. visibility map cache now supports persistent cache on file
Fixed Bugs since v2.2beta2
- Fixed a problem in the random number generator of PhotonGI
- Fixed wrong theta being saved in ToProperties() of distant light
- Fixed a compilation error in RoughMatte OpenCL code (issue #218)
- Fixed a problem with Disney material specular tint
- Fixed a TILEPATH bug causing black renderings
- Fixed BIDIRCPU and LIGHTCPU camera motion blur
- Fixed a bug related to initial camera volume in PATHOCL
- Fixed light tracing camera motion blur and arbitrary clipping plane support
- Fixed a bug in the OpenCL code of the splitfloat3 texture
- Fixed normal mapping
- Fixed a problem when saving ALBEDO AOV
- Fixed RoughGlass event types returned by material evaluation
- Evaluated best radius in PhotonGI, ELVC and DLSC is not affected any more by border rendering
- Fixed a crash when resuming scene rendering without PhotonGI enabled
- Fixed a NaNs problem when using area lights with zero area
- Fixed the export of material emission.directlightsampling.type property
Una prima versione sperimentale di BlendLuxCore per Blender v2.80 (Windows 64bit con OpenCL) è disponibile qui: https://github.com/LuxCoreRender/BlendL … OpenCL.zip. Per ulteriori informazioni: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta3
File di LuxCoreRender:
LuxCoreRender 2.2 Beta 3 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2
BlendLuxCore Add-on: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2beta3
Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta3
Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore
Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation
Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
A cura di Riccardo Giovanetti [Harvester]
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