LuxCoreRender 2.2 Beta 2

E’ stata rilasciata la versione Beta 2 di LuxCoreRender 2.2 e di  BlendLuxCore, l’add-on per Blender 3D. Questa release include nuove funzionalità e corregge alcuni bachi del software.

 

LuxCore

New Features since v2.2beta1

  • Added the support for tiled denoising to save a huge amount of ram
  • Added the support for new visual map cache for infinitelight, constantinfinite and sky2 light sources
  • Added the support for new Disney BRDF material from Siggraph 2012 paper
  • Upgraded Intel Oidn to v0.9.0
  • Metal material uses a more accurate Albedo value (for Intel OIDN)
  • Added “rounding” texture
  • Added “modulo” texture
  • Improved tiling feature of OIDN imagepipeline plugin
  • Fix a bug in ToProperties code of “blender blend” texture when “halo” progression type was used

 

Fixed Bugs since v2.2beta1

  • Fix ToProperties() of mapspherelight and spherelight
  • Fixed a problem with caustic cache size when both PhotonGI caches were enabled and automatic stop condition for indirect cache was used
  • PhotonGI Metropolis will now focus on caustic cache when indirect is done (and vice versa)
  • Fixed the access to an uninitialized variable when using PhotonGI caustic cache alone
  • Fixed the access to an uninitialized variable in ProjectionLight::Preprocess()
  • Fixed a crash when trying to render a scene without light sources with PATHOCL (issue #202)
  • Fixed DLSC to work with Front and back material transparency (aka light invisible object)
  • Fixed a problem in BIDIRCPU with camera PDF
  • Fixed a bug in Mix material transparency support (issue #210)
  • Added a workaround to an AMD OpenCL compiler bug in DirectLight_BSDFSampling()

 

Blender Addon

New Features since v2.2beta1

  • new texture nodes: split RGB/combine RGB
  • exposed new visibility map cache (“automatic portals”)
  • disable most imagepipeline plugins in viewport when viewport denoising is enabled, to avoid artifacts
  • new material: Disney (aka principled shader)
  • New math textures:
    – Rounding
    – Modulo (fmod)
  • add support for tiled OIDN denoising to reduce RAM usage

 

Fixed Bugs since v2.2beta1

  • fix some bugs in the node editor

 

File di LuxCoreRender:

 

LuxCoreRender 2.2 Beta 2 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2

BlendLuxCore Add-on:  https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2beta2

Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta2

Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore

Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation

 

Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

 

A cura di Riccardo Giovanetti [Harvester]

 

LuxCoreRender 2.2 Beta 1

E’ stata rilasciata la versione Beta 1 di LuxCoreRender 2.2 e di  BlendLuxCore, l’add-on per Blender 3D. Questa release include nuove funzionalità e corregge alcuni bachi del software.

 

New Features

  • Saving/resuming the rendering now includes all PhotonGI cache information and entries
  • Added the support for new shape “group”
  • Added the support for nested groups to LXS parser
  • Added the support for persistent PhotonGI cache on file
  • Added the support for using persistent PhotonGI cache across multiple frames for fly-through animations
  • DLSC now automatically estimated the best radius if lightstrategy.entry.radius is set to 0.0
  • New improved Random/Sobol sampler adaptive code
  • LXS parser now supports halttime and haltspp film halt conditions
  • LXS parser now supports volumes
  • Shadow catcher is now easier to use with multiple light sources of any type

 

Fixed Bugs

  • Fixed a crash when using negative material emission values (issue #177)
  • Fixed LXS parsing in pyluxcoretools
  • Fixed a problem when mixing transparent and solid materials with Mix (issue #183)
  • Fix a bug when using glossy coating with any specular material
  • Fixed LXS parsing of point light source position
  • Fixed object ID not being saved by FILESAVER engine
  • Fixed a major bug in carpaint material (issue #186)
  • Fixed spelling mistake in cloth material “wool gabardine” preset
  • Fixed Scene::RemoveUnusedMeshes()
  • Fixed a bug in Mix material when working with specular materials (issue #187)
  • Fixed an overflow problem when using an heterogenous volume on very large segments
  • Sun relative size has now a lower bound of 1.0 to avoid numerical precision problems
  • Fixed a problem with Scene::ToProperties() after editing a scene
  • Fixed a self-shadow problem with area light sources

 

Blender Addon

New Features since v2.2alpha1

  • Add a Vector Math node
  • User can now set a custom object ID
  • User can now choose a custom viewport color for materials (used in the OpenGL viewport, optional)
  • make volume socket export of material output more generic. This means users can now directly plug volumes into the interior/exterior volume sockets, without the need for a pointer node.
  • expose volume nodes in material node tree add menu
  • add new “colored glass” node preset with inlined volume for simple glasses with volumetric absorption
  • add a filter to the pointer node selection menu (so the user can list only materials, only volumes etc.)
  • Expose uvmapping3d (available in the 3D mapping node, can be used to map procedural 3D textures with a UV mapping)
  • add a debug option to print config and scene properties (in hidden debug menu, search for “Toggle LuxCore Debug Options” in Blender’s operator search)
  • expose storage property of background image to allow higher precision if necessary
  • show button to select problematic object in error log
  • implement a workaround to have “delete and reconnect” functionality in the node editor
  • add support for improved adaptive sampling, as well as the new NOISE AOV
  • add support for automatic radius estimation of DLSC
  • add shadow catcher option to only consider shadows from infinite lights (sky, HDRI, flat background color)

File di LuxCoreRender:

 

LuxCoreRender 2.2 Beta 1 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2

BlendLuxCore Add-on:  https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2beta1

Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta1

Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore

Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation

 

Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

 

A cura di Riccardo Giovanetti [Harvester]

LuxCoreRender 2.2 Alpha 1

E’ stata rilasciata la prima versione Alpha 1 di LuxCoreRender 2.2 e di  BlendLuxCore, l’add-on per Blender 3D. Questa release include nuove funzionalità e corregge alcuni bachi del software.

 

New Features

  • Added a new way to blend brute force path tracing and cache in PhotonGI. Cache is now used more often on glossy surfaces
  • Introduced a new PhotonGI debug mode to show the mix between brute force and cached paths
  • Added the support for automatic PhotonGI indirect cache best radius estimation
  • Added the support for automatic PhotonGI indirect cache size by using convergence error estimation
  • Front and back material transparency (aka light invisible object)
  • Added PhotonGI support for volumes cache entries
  • LXS parser now supports instance definitions
  • Added the support for new “directx2opengl_normalmap” image map channel selection
  • Added new textures: Power, Less Than, Greater Than, Dot Product, Position, Shading Normal

 

Fixed Bugs

  • Fixed a problem with infinite lights and BiDir or PhotonGI
  • Fixed a bug when using radiance groups with variance clamping and OpenCL
  • Fixed camera invisible objects usage with volumes
  • Fixed TASK_EMIT of LightStrategyPower
  • Fixed a crash when using RTPATHOCL and editing area lights (issue #173)
  • Fixed a bug when using radiance groups with variance clamping and OpenCL

File di LuxCoreRender:

 

LuxCoreRender 2.2 Alpha 0 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2

BlendLuxCore Add-on:  https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2alpha1

Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2alpha1

Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore

Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation

 

Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

 

A cura di Riccardo Giovanetti [Harvester]

LuxCoreRender 2.2 Alpha 0

E’ stata rilasciata la prima versione Alpha 0 di LuxCoreRender 2.2 e di  BlendLuxCore, l’add-on per Blender 3D. Questa release include un paio di importanti nuove funzionalità: la cache PhotonGI e le librerie Intel Open Image Denoise (con preview dei risultati nella viewport di Blender).

 

PhotonGI cache

La cache per luce indiretta e caustiche può facilmente migliorare i tempi di rendering di un fattore 5-10 in alcune scene. Si tratta di uno strumento estremamente utile, specialmente nei rendering di interni in ArchViz.

 

Intel Open Image Denoise Library

OIDN è un’altra importante funzionalità in grado di ridurre significativamente i tempi di rendering, sia in fase di pre-visualizzazione della Viewport di Blender che nel rendering finale.

 

File di LuxCoreRender:

 

LuxCoreRender 2.2 Alpha 0 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2

BlendLuxCore Add-on:  https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2alpha0

Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2alpha0

Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore

Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation

 

Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

 

A cura di Riccardo Giovanetti [Harvester]

NATRON 2.2

 

E’ stata rilasciata la versione 2.2 di Natron il programma di compositing nodale open source creato presso INRIA, l’Istituto nazionale per la ricerca nell’informatica e nell’automazione, una istituzione pubblica Francese.

Natron 2.2 Download

Natron 2.2 Change Log

Natron Forum

Questi sono i problemi risolti e le migliorie apportate al programma:

Natron

  • OpenGL rendering is enabled by default for interactive editing in plugins that support it (but still disabled for background rendering)
  • Roto & RotoPaint: ellipses and circles are more accurate #1524
  • When a plugin is not available with the right major version, use the smallest major version above for better compatibility (before that change, the highest major version was returned)
  • Natron can now be launched in 32-bits mode on macOS
  • Documentation is now licensed under CC BY-SA 4.0, and external contributions are welcome
  • Organize nodes documentation
  • New project formats: HD_720, UHD_4K, 2K_DCP, 4K_DCP

 

Plugins

  • The plugins that were made available as beta features in the 2.1 releases are now considered stable:
    • DenoiseSharpen: new wavelet-based denoising plugin
    • EdgeBlur: Blur the image where there are edges in the alpha/matte channel.
    • EdgeDetect: Perform edge detection by computing the image gradient magnitude.
    • EdgeExtend: Fill a matte (i.e. a non-opaque color image with an alpha channel) by extending the edges of the matte.
    • ErodeBlur: Erode or dilate a mask by smoothing.
    • HueCorrect: Apply hue-dependent color adjustments using lookup curves.
    • HueKeyer: Compute a key depending on hue value.
    • KeyMix: Copies A to B only where Mask is non-zero.
    • Log2Lin: Convert from/to the logarithmic space used by Cineon files.
    • PIK: A per-pixel color difference keyer that uses a mix operation instead of a max operation to combine the non-backing screen channels.
    • PIKColor: Generate a clean plate from each frame for keying with PIK.
    • PLogLin: Convert between linear and log representations using the Josh Pines log conversion.
    • Quantize: Reduce the number of color levels with posterization or dithering
    • SeExprSimple: new simple expression plugin with one expression per channel
    • Sharpen & Soften: new plugins.
    • SlitScan: Per-pixel retiming.
  • SeNoise: fix bugs in the Transform parameters #1527
  • PIKColor: do not expand region of definition
  • Shadertoy: support iDate, add presets, fix CPU rendering #1526
  • Transform & CornerPin: additional “Amount” parameter to control the amount of transform to apply.
  • ColorLookup: fix a bug where output was always clamped to (0,1) #1533
  • Grade: fix a bug where negative values were clamped even when gamma=1 #1533
  • STMap, IDistort, LensDistortion, Transform, CornerPin: reduce supersampling to avoid artifacts
  • LensDistortion: add STMap output mode, add undistort output, add PFBarrel and 3DEqualizer distortions model, add proper region of definition support.
  • RotoMerge: a merge plugin that takes an external mask as the alpha for the A input.
  • WriteFFmpeg: DNxHD codec now supports DNxHR HQ, DNxHR SQ and DNxHR LB profiles.

 

A cura di Riccardo Giovanetti [Harvester]